Meilleures ventes > > Computer Science
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The Black Swan: The Impact of the Highly Improbable»rank: 191par: Nassim Nicholas Taleb
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Grown Up Digital: How the Net Generation is Changing Your World»rank: 85par: Don Tapscott
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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK»rank: 103par: Erica Sadun
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Slide: ology: The Art and Science of Creating Great Presentations»rank: 1898par: Nancy Duarte
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Design Patterns: Elements of Reusable Object-Oriented Software»rank: 274par: Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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Code Complete»rank: 977par: Steve Mcconnell
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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Clean Code: A Handbook of Agile Software Craftsmanship»rank: 542par: Robert C. Martin
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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User Stories Applied: For Agile Software Development»rank: 763par: Mike Cohn
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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The Adobe Photoshop Lightroom 2 Book: The Complete Guide for Photographers»rank: 3026par: Martin Evening
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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Agile Estimating and Planning»rank: 950par: Mike Cohn
Chroniques et points de vue:From Amazon.co.uk:Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and ... |
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